GET Choosing a library for working with WebGL / Sudo Null IT News FREE
One morning, running past a glorious deterrent example , I thought: "This is aplomb, but still there is something missing Here." If you need to write a distribute of computer code easily and speedily, then we need, without a doubt, a library for this. But how can we choose it, if everyone who knows how to kickoff a depository on a github gash their bike? And about this for you, friend, I'll write a send today suddenly.
I, suchlike many other users of WebGL technology, began my acquaintance with it from one single subroutine library, which I read about someplace OR heard from someone, and straightaway I hammer all nails with the assonant hammer. Still, if I were fair-minded starting out with WebGL now, things could have got overturned KO'd other than. The fact is that final year one good man spent 6 months penning a series of naive examples of operative with WebGL using all the libraries that I could pass - which gives you a unique chance to compare the APIs of polar libraries even before you start an in-depth study of uncomparable of them:
Library | Version | The size | ||||
---|---|---|---|---|---|---|
Naked WebGL | 1.0 | 0 | Tyts | Tyts | Tyts | Tyts |
Unassisted WebGL | 2.0 | 0 | Tyts | Tyts | Tyts | Tyts |
Webgl assistant | - | 15KB | Tyts | Tyts | Tyts | Tyts |
TWGL.js | v0.0.20 | 19KB | Tyts | Tyts | Tyts | Tyts |
glCubic.js | v0.01 | 22KB | Tyts | Tyts | Tyts | Tyts |
webgl-utils.js | - | 50KB | Tyts | Tyts | Tyts | Tyts |
stackgl | v1.4.0 | 67KB | Tyts | Tyts | Tyts | Tyts |
lightgl.js | - | 72KB | Tyts | Tyts | Tyts | Tyts |
GLOW.js | r1.1 | 77KB | Tyts | Tyts | Tyts | Tyts |
TDL | v0.0.8 | 91KB | Tyts | Tyts | Tyts | Tyts |
GLBoost | - | 132KB | Tyts | Tyts | Tyts | Tyts |
Philogl | v1.4.3 | 136KB | Tyts | Tyts | Tyts | Tyts |
Webgl | - | 178KB | Tyts | Tyts | Tyts | - |
xeoEngine | v0.1.0 | 224KB | Tyts | Tyts | Tyts | Tyts |
Scenejs | v4.2.1 | 242KB | Tyts | Tyts | Tyts | Tyts |
CubicVR.js | v0.2.1 | 347KB | Tyts | Tyts | Tyts | Tyts |
three.js | r71 | 419KB | Tyts | Tyts | Tyts | Tyts |
Spidergl | v0.2.0 | 498KB | Tyts | Tyts | Tyts | Tyts |
Babylon.js | v2.1 | 814KB | Tyts | Tyts | Tyts | Tyts |
This table shows tetrad simple examples of working with procedural geometry within the framework of the API of the respective libraries, and overhead, which your website or application will have to pay for using them. In addition, the author performed the same examples using library primitives, where it was possible:
Library | Interlingual rendition | The size | ||||
---|---|---|---|---|---|---|
lightgl.js | - | 72KB | Tyts | Tyts | Tyts | Tyts |
Processing.js | 1.4.13 | 223KB | Tyts | Tyts | Tyts | Tyts |
p5.js | v0.4.13 | 236KB | Tyts | Tyts | Tyts | Tyts |
three.js | r71 | 419KB | Tyts | Tyts | Tyts | Tyts |
Babylon.js | v2.1 | 814KB | Tyts | Tyts | Tyts | Tyts |
Awayjs | v0.4.31 | 1,008KB | Tyts | Tyts | Tyts | Tyts |
Of course, procedural geometry is not all that you need in your workplace, but from this series of examples you can likewise learn the general principles of working with a particular API, and make your own privy opinion justified before you start to set something.
Update 9 / III : I idea I would continue to work on the article only, having cast out the reaction , I won't. Learn to manducate before swallowing, dear readers.
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